Tagged with "resource"
Mass Effect Resource Addon Packs Tags: mass effect fallout resource models

There is a lot of Mass Effect content for Fallout that I've never released, or had ported/made since becoming less active in the community. I'm not organized enough or motivated enough to do a full-fledged overhaul of the project, especially when other guys like corehound do a much better job of it then would ever even occur to me. So I'm taking a new approach, when I find something and it's release-worthy, I post it. It doesn't do any good just sitting on my hard drive waiting to be put into a resource update that will probably never come. So I'm just going to quote some posts from corehound's Mass Effect Resource thread on VGU. I've posting content there all week that I had dug up in my data folder. If you're modding with my resource content, you probably should be doing so with corehound's master file, among other reasons, its the easiest way to make Mass Effect mods for Fallout. And with that said, I would recommend you NOT do serious modding with this content until corehound has it all merged into his resource master plugin. You can see the thread here.

But enjoy screwing around with it all by all means:

Here's one that was for an update which I never got around to, its an updated illium pack. All 270 models from ME2, properly scaled to work correctly with grid snap, plus shiny environment maps which may need some tweaking. I believe all the proper textures are there, but there's always a few strays missing, so point them out if you see them.

Download Link

 

At some point last year I had released a prop pack for gmod which had all of the lab/medical machinery in it. Later on I needed some of them in fallout. At any rate, here's 30 machinery models from ME1 and 2, should be basically all of them.

Downloadage

 

Here's another pack, this time it's kitchens and cabinetry. I actually did this fairly recently when I was working on my starship, basically I needed to make a more compact kitchen and started to break down the kitchen meshes into their components. 45 models later, I got this. I thought I had made some tint maps for these to allow easy re-texturing, but I can't find them now...


Download Link

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Here's another one, the UNC garage set from ME1. 56 models plus 3 assembled static collection models (since assembling these garages is tedious). Might be some missing textures here as these models used a lot of random ones iirc.

Download

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Tatooine Resource Pack Update Tags: Tatooine Fallout 3 Resource Star Wars

From F3U:

I have just a bit of a minor update to start moving things in the direction of a working Tatooine worldspace. Latest package adds LOD models for the buildings, and removes doors from the building models. Also, re-did a lot of the textures and some of the UVs on basically all the architecture. The textures are much better looking now and don't tile and don't look like crap. Made some tweaks in the plugin, there should now be 2 suns in the sky in the test world, just like in the movies. Also changed around some other superficial things during testing. As far as new content I don't really think there's much to speak of, there's a couple re-textured hovels, some doorjambs and some doors.

Download's on the OP.

Here's some pics of the new textures:




 

And seeing as I never got around to posting the previous update here, some more:

 






 

And the download link for all the latest stuff, currently only have a plugin for fallout 3... though I really don't see why you couldn't just convert it to New Vegas, it is 100% custom content, after all, should work fine.

Dropbox - Updated Link, included worldspace with LODs. Check Latest post for more info.

Tatooine Resource Pack Update (FO3/FNV) Tags: Fallout resource Star Wars Tatooine Update

Just put up an update for the Tatooine Resource pack on F3U, if you download and plan to mess around with the plugin make sure you have at least Meshes I, Textures II and Textures III packs from my Mass Effect Resource Pack. You can find that in the Downloads section here on this site.

Here's what's new in the update:

Updated Dec. 14, 2010

- Test plugins for Fallout 3 and Fallout New Vegas
- Docking bay from TFU, Exterior shell modeled by me
- Jabba's Palace Exterior from TFU
- Slave 1 from TFU
- Misc. props/clutter, from TFU and elsewhere
- Assorted Tatooine Vehicle props

Credits

Cire992, I modeled the hovels, the SWG-style buildings, re-textured Vanilla rocks/cliffs/boulders, made the plugin and some terrain textures.
Willi Hames, Made many of the building textures and modeled the tatooine city buildings.
Raven Software, for textures from Jedi Knight: Jedi Academy.
NeoMarz, for Landspeeder and Speederbike
Cpt. Rex, ported Neomarz' models to Fallout
Roman Deniskin and Oliver Coustin, t-16 Skyhopper prop
Lucas Arts, Aspyr Media, Developers, Star Wars: The Force Unleashed PC.

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Tatooine Resource Pack (FO3/FNV) Tags: Fallout resource Star Wars Tatooine

Description

This is a modders resource pack containing models and textures which can be used to build Tatooine-themed environments from Star Wars. Included are:

- An assortment of natural pieces (mostly rocks, cliffs, debris)
- 7 Buildings
- SWG-style Bazaar
- SWG-style Bank
- SWG-style Shuttleport
- SWG-style Wall and Gate kit
- 4 Hovels
- 7-10 Terrain Textures
- Test plugins for Fallout 3 and Fallout New Vegas

Compatibility

Everything here is compatible with both Fallout 3 and New Vegas.

Installation

1. Extract the contents of the .rar to your Fallout 3/Data folder and/or your Fallout New Vegas/Data folder.
2. The Test plugin is just a demonstration of the content, but if you want to see it in-game, activate TatooineTesterFO3.esp or TatooineTesterFNV.esp and start the game. press "~" to activate the console and type 'coc TestTatTown'.

Credits

Cire992, I modeled the hovels, the SWG-style buildings, re-textured Vanilla rocks/cliffs/boulders, made the plugin and some terrain textures.
Willi Hames, Made many of the building textures and modeled the tatooine city buildings.
Raven Software, for textures from Jedi Knight: Jedi Academy.

Usage

Its a modders resource, its yours for the using as long as you credit the people above.

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Mass Effect Resource Update
Category: News
Tags: Fallout 3 mod Mass Effect resource

I've put up some updates to the Mass Effect Resource Package today, Armor I, Armor II, Meshes I and Textures II have all been updated with new and fixed content. Included are Kasumi's armor (thanks Greywaste) and mask, Husks, new city block meshes and more. Check it out when you get the chance!


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