Tagged with "steps"
From DC to Vegas
Category: News
Tags: How to integrate 2 wastelands in one game in 19 steps

This is from a thread that's been going over Nexus that I've shifted over to F3U (Doesn't look like they'll let me continue this on the Nexus Forums). It's ongoing experiment to get both Fallout 3 and New Vegas working together in one happy and epic game.

 

1. You need FOMM, Fallout 3 and Fallout New Vegas and about 5 minutes.
2. Open 2 explorer windows and browse to your Fallout 3/Data directories and Fallout New Vegas/Data directories.
3. Copy the following files from Fallout 3/Data to a temporary folder: Fallout.esm, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa (DONT COPY Fallout - Misc.bsa)
4. Rename these BSA files so they wont over-write the New Vegas BSAs (e.g. Fallout - Meshes.bsa to F3Meshes.bsa)
5. Once renamed, move these files into your Fallout New Vegas/Data folder.
6. In your Documents folder (My Documents, for XP users), browse to My Games/Fallout NV and open up FalloutPrefs.INI in notepad or notepad++
7. Hit ctrl+F and search for 'SArchiveList'
8. On this line, add the bsa files you just copied into your New Vegas data directory. Then save and exit. (note, also do this for Fallout.ini in the same folder)
8. in your Fallout New Vegas/Data folder, open Fallout - Meshes.bsa with FOMM. (Double click on it and if prompted, select or browse to FOMM.exe in your fallout 3/fomm directory)
9. expand Fallout - meshes -> meshes and click on 'interface'
10. Select all of the meshes on the right and click extract. Select your Fallout New Vegas/Data directory and hit ok.
11. Now open up Fallout - Textures2.bsa in your Fallout New Vegas/Data folder with FOMM.
12. Expand Fallout - Textures2 -> Textures -> Interface and click on 'main'.
13. Select all of the textures on the right and click extract.
14. Select your Fallout New Vegas/Data folder and hit ok.
15. Repeat steps 13 and 14 with interface -> loading and interface -> pause
16. Close FOMM and start the New Vegas launcher, click Data Files.
17. Check Fallout.esm and hit ok.
18. Launch the game and load your save, once in-game press the tilde key (~) to activate the console.
19. Type 'coc Springvale' and press enter. (NOTE: I would advise that you do NOT save your game while trying this out)

And that's what you need for BASIC functionality. Its up to the modders to make the HUGEbutt patch to get the DC Wasteland working seamlessly. But if you guys want to be helpful, run around and figure out what is and isn't working right.
- LODs need to be regenerated for DC.
- Climate/Imagespaces overlap with NV data and need fixing.
- Music overlaps with NV data and needs fixing.
- FO3 weapons need fixed for Ironsights
- items and ammo need to be merged/standardized between both esms
- FO3 start scripts need to be fixed or removed. The quests all work fine, so I was thinking that I just delete all the Vault 101 quests and start the player off at the end of Escape! like many of the Alternate Start mods
- Some missing meshes and textures or borked file paths.
- possible pathgrid issues.

Of course, fallout 3 mods should work for NV with this setup as long as they don't need FOSE. Depends on the mod though, I wouldn't go loading FWE after doing this. Even if FO3 is pretty much working.

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