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Mass Effect Resource Addon Packs Tags: mass effect fallout resource models

There is a lot of Mass Effect content for Fallout that I've never released, or had ported/made since becoming less active in the community. I'm not organized enough or motivated enough to do a full-fledged overhaul of the project, especially when other guys like corehound do a much better job of it then would ever even occur to me. So I'm taking a new approach, when I find something and it's release-worthy, I post it. It doesn't do any good just sitting on my hard drive waiting to be put into a resource update that will probably never come. So I'm just going to quote some posts from corehound's Mass Effect Resource thread on VGU. I've posting content there all week that I had dug up in my data folder. If you're modding with my resource content, you probably should be doing so with corehound's master file, among other reasons, its the easiest way to make Mass Effect mods for Fallout. And with that said, I would recommend you NOT do serious modding with this content until corehound has it all merged into his resource master plugin. You can see the thread here.

But enjoy screwing around with it all by all means:

Here's one that was for an update which I never got around to, its an updated illium pack. All 270 models from ME2, properly scaled to work correctly with grid snap, plus shiny environment maps which may need some tweaking. I believe all the proper textures are there, but there's always a few strays missing, so point them out if you see them.

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At some point last year I had released a prop pack for gmod which had all of the lab/medical machinery in it. Later on I needed some of them in fallout. At any rate, here's 30 machinery models from ME1 and 2, should be basically all of them.



Here's another pack, this time it's kitchens and cabinetry. I actually did this fairly recently when I was working on my starship, basically I needed to make a more compact kitchen and started to break down the kitchen meshes into their components. 45 models later, I got this. I thought I had made some tint maps for these to allow easy re-texturing, but I can't find them now...

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Here's another one, the UNC garage set from ME1. 56 models plus 3 assembled static collection models (since assembling these garages is tedious). Might be some missing textures here as these models used a lot of random ones iirc.


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