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Sci-Fi Resources for Fallout 3 and New Vegas Tags: fallout 3 star wars mass effect star trek

From my release thread on VGUnetwork:

I'm gathering all of my resources here in this thread for easy access, since I've developed a nasty habit of releasing things in random posts on other peoples' threads.

Links are right here, download all 10 parts and then join them together with hjsplit to create one rar package. Then extract that to your fallout folder. Btw, this is the last time I'm going to make you download a huge pack of files, I have an automatic syncing system set up now that will allow me to segregate out new files for small patches and updates.

There are three main chunks to the resource:

Mass Effect Resources

This is the Mass Effect Resource Package that I have been working on and off on for the last two years. I'll warn you that it's over 1gb in size. A good amount of my resource pack is included with Corehound's resource master, which I would definitely use if you plan to make mods with this content. But if you want the absolute newest files, download this.

You can view the thread for the old version of the Mass Effect Resource here. There are significant changes from that version to this one:

- Changed file and folder structure to be much, much more organized (note: Corehound doesn't use this folder structure, so my files actually won't overwrite his).
- Tons of texture and models fixes\tweaks.
- Includes the 5 or 6 packs of models I had released on Corehound's thread.
- Lots of new models and textures, I haven't really counted but I'd estimate that the latest version is about twice that size of the old one.

Star Wars Resources

I've been working on Tatooine on and off for a while now, tapping the modding fanbase, The Force Unleashed, Jedi Academy and my own petty modeling skills for content. In the plugin is the worldspace I've designed, which is presently still quite empty, but playable nonetheless. Mostly, its resources, however. Only a few things added recently, and Imperial Landing platform and a cloning facilty building model.

Star Trek Resoureces

This resource pack is centered around my WIP USS Normandy ship. Content comes from Mass Effect, Elite Force II and various fans around the web.


Mass Effect content -

Bioware, for the majority of the content in this package. Everything from Mass Effect, Mass Effect 2 and Mass Effect 3 was made by them, art, sound, design and all.
Epic Games, for a couple sound files and a sporadic mesh and texture.
Cire992, If you're making a mass effect environment in Fallout, you're probably doing it with models I ported.
Artheris (Garrus II), assisted on the merc armors, and did rigging on armors, especially Turians. He ported Tali's suit, as well. He tested a lot of the stuff and has generally just been involved from when I first started the resource project.
Ulmont, worked on the weapons, re-textures and has made various contributions throughout. (Not sure if those weapons are still in there, I think the models from core's resource are now).
Plerr, originally did the helmets for the Merc armors, some of her armors might still be in here somewhere, too.
Chemmy, tested the private release and gave me feedback, ported Collector Assault Rifle. I believe his newer weapon models are in here, too.
Corehound, He's the one who takes this raw resource and merges it into his Resource Master, which you can get here. Some of his animated doors are also in this package. Some of his handiwork also appears to be in the armor folder.
MaxMade, picture frame "Revan vs. Jedi"
OmeN2501, picture frame "Snatch"
NZrommel, picture frame "Turian"
Sean D'Omega, picture frame "Saren"
OneGirlArmy, picture frame "Han Solo"
Blue Caboose (HugosAres), alternate Garrus mask.
Myth, Quarian fixes.
Greywaste, Kasumi Armor.
Moebius87, Dystopia city blocks
Stonemason, sci fi city blocks
Nightshift3d, sci fi tools
JesterCGI, some textures

Star Wars content -

Cire992, I modeled the hovels, the SWG-style buildings, the cantina interior, the SWG workbenches, re-textured Vanilla rocks/cliffs/boulders, made the plugin and some terrain textures.
Willi Hames, Made many of the building textures and modeled the tatooine city buildings.
Raven Software, for textures and sounds from Jedi Knight: Jedi Academy.
NeoMarz, for Landspeeder and Speederbike
Cpt. Rex, ported Neomarz' models to Fallout, as well as a sandcrawler iirc.
Roman Deniskin and Oliver Coustin, t-16 Skyhopper prop
Lucas Arts, Aspyr Media, Developers, Star Wars: The Force Unleashed PC.

Star Trek content -

Raven Software - Various models and textures from Elite Force II.
Kaden - Legacy Class Starship.
Egosoft - Various models and textures from X3 Terran Conflict.
Paul van Garderen - Bridge Ops and Conn stations, 3d Chessboard.
rduda - combadge model for the starfleet uniforms.
Jed Hirsch - parts of the starfleet uniform textures, Transporter model, Sickbay bed.
RPublishing - Ten Forwards chairs and tables, food replicator.

LCARS Graphics:
Bill Morris - terminal graphics (
Deif - Engineering MSD, various others.
Mattrek - Various consoles.
Robert - Transporter console, various others.
Tobias Weimann - Various displays and consoles (
Cpt. Rick - LCARS keyboard texture.

Other Stuff -

Epic Games - Unreal Tournament III Vehicles
Eidos - misc models and textures from Tomb Raider Underworld
AFF Planetstorm Team - AFF Vehicles
Webzen Inc - Huxley Vehicle Models
Swordfish Studios - models from 50 Cent Blood on the Sand

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